Raiding

15
30
45
60
75
90
100
Unleash Life
Echo of the Elements
Spirit Wolf
Ancestral Vigor /
Ancestral Protection Totem
Graceful Spirit /
Nature’s Guardian
Flash Flood /
Downpour
High Tide /
Wellspring

Mythic+

15
30
45
60
75
90
100
Undulation
Earth Shield
Spirit Wolf
Earthen Wall Totem
Nature’s Guardian
Flash Flood
Ascendance

Each Talent Explained

Torrent

Improves our spot healing on a frequently used spell, Riptide. Very powerful for low to moderate spot healing, and has the additional boon of being a passive and requiring no micro managing.

Undulation

Healing Wave and Healing Surge are our staple single target healing spells.  This talent requires a bit of skill to learn how to effectively use the 50% healing increase properly.  If you don’t track which cast you are on out of the three you can easily waste this buff. In most scenarios maximizing this has little gain but can be a life saver.

Unleash Life

You almost always want to use this spell in conjunction with a Chain Heal as it buffs all the bounces as well as the initial hit. While competitive with both other options, it requires the most management in the tier and needs to be used effectively and constantly to maintain its edge. It is useful for constant raid damage as well as short interval burst damage.  It is important to note that Unleash Life can be used while in Ghost Wolf.

Echo of the Elements

Echo of the Elements provides many players with a nice quality of life buff, as having additional charges of abilities makes it less important to watch cooldowns like a hawk. Echo of the Elements allows you to effectively use your Riptides as well as Healing Stream Totems.  This talent gains considerable power when combined with Cloudburst Totem.

Deluge

This talent has low impact on most encounters.  Deluge assists with heavy stacked fights where a majority of your raid is in Healing Rain and you need to be consistently casting Chain Heals to keep up with the damage.  Almost all value of this talent is lost if you are not spec’d into High Tide or stacked for the majority of an encounter.

Earth Shield

Earth Shield makes a return in Battle for Azeroth as our option to increase single target healing to one individual.  It provides a 10% healing increase to all healing done to the target with Earth Shield from any Restoration Shaman spells or talents.  Due to the nature of Chain Heal’s bounce healing calculation it is NOT beneficial to Chain Heal exclusively off your Earth Shield target as the bounces do not benefit from the 10% healing increase.

Spirit Wolf

Much like the artifact talent Ghost in the Mist, this is a stacking damage reduction as well as movement speed increase.  In most raid encounters Ghost Wolf is used frequently to move from mechanics.  Even if you strictly use this as a movement speed increase while in Ghost Wolf it is the best talent in this row if you do not need any crowd control options.  There are fringe scenarios where you can sit in Ghost Wolf for 4 seconds (or less) to get some nice damage reduction.

Earthgrab Totem

Restoration is the only spec to retain Earthgrab Totem as a talent.  In any encounter where rooting something is important look to this talent as a root + slow combination.

Static Charge

Capacitor Totem is now baseline with a minute cooldown.  Static Charge presents the possibility of lowering this cooldown to 40 seconds if four or more targets are stunned from a cast of Capacitor Totem.  This can be quite helpful in Mythic+ where you are chain pulling trash packs that need to be stunned.

Ancestral Vigor

A strong passive that adds a flat 10% health increase whenever one of our direct healing spells heals a target.  It is important to note that all bounces of Chain Heal apply Ancestral Vigor. This is the default talent choice for this tier.

Earthen Wall Totem

A very efficient absorb that is useful for dealing with ticking raid damage. This is the only option from this tier that appears on meters, so expect to see it on a good amount of logs, even when it isn’t optimal.

Ancestral Protection Totem

This talent has 2 main uses: A raidwide application of Ancestral Vigor on a long cooldown for high damage phases and as a way to sacrifice raiders to avoid difficult mechanics.  Finding uses for this can be tricky but when used properly it can be make or break when it comes to killing a boss.

Nature’s Guardian

Nature’s Guardian provides us with a way of healing up after we receive damage that sets our health  below a certain threshold. The way this works is if any hit were to reduce your current health below 35% of you maximum health, you will heal for up to 20% of your maximum health.  I say up to because it is important to note that this heal happens before the damage event.  This means that if you are above 80% health and an ability brings you below 35% health, you will not heal for the full 20% health but rather the difference between your current life when you take the hit of damage and full health.  This ability can also save you from dying because the heal happens before the damage event brings your health to 0 or below. This is a contender with Graceful Spirit for the default talent choice in this row.

Graceful Spirit

The main benefit of Graceful Spirit is the 60 second cooldown reduction on Spiritwalker’s Grace.  This allows Spiritwalker’s Grace to be used twice as often while also increasing your movement speed while the buff is active.  Having high mobility is important on some encounters and the ability to continue healing while moving is unbelievably strong.  This is a contender with Nature’s Guardian for the default talent choice in this row.

Wind Rush Totem

Wind Rush Totem is a small radius totem that increases the movement speed of all allies nearby for a few seconds.  It is important to note that this buff can be refreshed by passing by the totem over it’s duration effectively increasing the uptime of the movement speed increase to 20 seconds.

Flash Flood

Flash Flood is a new talent in BFA that provides a cast speed reduction on your next heal after consuming a stack of Tidal Waves.  It is important to note that this cast speed reduction can be used on any healing spell.  With proper weaving this can enable Chain Heal / Healing Surge rotations where you gain Tidal Waves with Chain Heal and spend them on Healing Surge while gaining Flash Flood for your next Chain Heal cast.  Flash Flood stacks with the cast speed reduction of Tidal Waves when casting Healing Wave.

Downpour

Downpour is a new talent that is very similar to our Legion Artifact ability Gift of the Queen.  It is a ground targeted heal that heals up to 6 allies within the area.  It is important to note that this ability will increase in cooldown if it does any effective healing.  This can be a curse if you use Downpour but someone only needs a few points of healing and you are punished with mostly overhealing but you also get the 5 seconds of added cooldown.  This is a very mana intensive talent as Flash Flood is free and Cloudburst Totem costs almost nothing.

Cloudburst Totem

Currently this talent is weaker than the other options.  It should only be used as a mana conservation tool.  It has a great synergy with other talents, such as Echo of the Elements. It also gives us a boost to our burst healing, as it can be used as a “mini-revival” to provide a small bump the raid’s health after a spike.  It is important to note that Cloudburst Totem replaces Healing Stream Totem but costs less mana.  Read our Cloudburst Guide on how to get the most out of this talent

High Tide

Useful for any amount of raid damage, sustained or burst. Is the default talent for the tier as it strengthens one of our core spells by a good amount, allowing us to deal with all types of damage patterns.

Wellspring

Allows for large bursts of healing. This allows for a slightly more spread healing than Chain Heal, at the cost of sustained AoE healing from High Tide and burst healing from Ascendance.

Ascendance

This talent hurts your sustained AoE healing in exchange for allowing you to have massive bursts in throughput on 3 minute intervals. The main downfall of this talent is its short range (20 yards) as well as increasing your output by 100% but divided evenly among all nearby allies whether they are injured or not.

Maeveycakes

Healing officer of Big Dumb Guild on US-Illidan. Innervate connoisseur. Twitter - Twitch - Armory
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