In this article I’m going to go over talents, legendaries, and general tips for Restoration Shamans to do in mythic+ dungeons. I’m not going to go in-depth over every dungeon but I will make note of certain times where talents or legendaries are much better due in a particular dungeon.
To begin, a quick rundown of how to heal in Mythic+ dungeons for a beginner.
- Single target healing spells are going to be your predominant way of healing people. Typically you will want to use Healing Surge as your main source of healing and generate tidal waves using riptide. Chain Heal is usually not a good button to press.
- You’ll have multiple times to use cooldowns so space them out and use them as needed. Currently in Legion we have many cooldowns that can be rotated through on trash or used simultaneously on dangerous packs of mobs.
- Try to use T21 4 set bonus and use it well. This means keep Healing Rain down as much as possible on targets that will be taking damage and make sure people understand your throughput is massively increased by standing in it. This being said, make sure you are putting Healing Rain in good places for your group members to stand in.
- DPS as much as possible during healing downtime, your damage matters quite a bit as you push higher levels. Don’t be afraid to use trinkets that enhance your ability to do damage if you can afford to and remember that your first priority is to heal, then damage.
- We have a ton of utility available to us including an AoE stun, an interrupt, and massive amounts of health increases and damage reductions. Lightning Surge totem and Wind Shear have most of their use on trash while most survivability increases are more useful on bosses
For most people talents are pretty rigid since we are focusing more on single target healing. Typical talent builds include these talents.
This row causes a lot of debate among Shamans. Crashing Waves is quite effective in Mythic+ due to the number of casts of riptides and maintaining high uptime on Tidal Waves. This will give you high output when single target healing. On the other hand, Ancestral Guidance is very strong when used in combination with Ascendance. You can easily top your group in 1-2 globals. Even when used alone, it still does a decent amount of healing and can allow you to DPS to heal.
Ancestral Vigor is the most widely used talent in this row since it is quite easy to apply it to all 5 group members before a large burst of damage as well as it having no cooldown when compared to Ancestral Protection Totem. On the other hand with the changes to Mythic+ in 7.3.5 with the battlerez timer change, Ancestral Protection Totem can be very useful if you can predict someone dying.
When Raging is applied to the key be sure to keep a close eye on the tank as well as any other damage that the group can take once mobs are enraged. This means saving Capacitor Totem as well as having Wind Shear available for mobs that need to be cc’d or interrupted.
Bursting can be very easy to deal with, or a nightmare if your group decides to constantly refresh the debuff. There are a few ways you can counter high stacks of bursting. First is using Spirit Link Totem in combination with Ascendance and/or Ancestral Guidance and healing the lowest maximum health person in your group. This is because Bursting does % max health damage and Spirit Link redistributes based on % of health pools. Another way is to use damage reductions as a group and rotate through the group single target healing group members to conserve healing cooldowns for another point in the near future.
Quaking is by far the easiest of these, but you need to make sure you don’t cast healing spells as quake is going off, since being locked out of casting nature spells for a prolonged period of time can easily cause deaths.
Necrotic is a tricky affix to deal with since your tank will be taking reduced healing. Past 33 stacks of necrotic the tank will be unhealable. One way to still be able to heal your tank through high necrotic stacks is using Spirit Link Totem and healing other members of your group stood inside the Spirit Link. The health redistribution of the totem ignores the healing reduction caused by necrotic.
Grievous can be the hardest affix to deal with or the easiest if handled properly. The most important thing to do when healing targets bleeding out from Grievous is to focus on getting one target out of Grievous range then working on the next player. If you try to continuously fight against 5 stack group wide Grievous stacks, you will not have a good time. If using the Soul of the Farseer legendary, make sure you are using Cloudburst Totem to help burst heal the group back to full. Don’t be afraid to use group wide healing cooldowns to mitigate Grievous stacks out of combat while you are working your way through topping off your group.
25% more health against burst damage sources. Many bosses on high tyrannical keys will require you to use Prydaz to soak unavoidable damage.
Velens is an extra micro cooldown to increase your throughput. Typically this is not needed as you push the upper end of mythic+ since most mechanics will result in one-shot deaths if anyone gets hit by them.
Roots can be very helpful against bosses like Dresaron (Darkheart Thicket) and Talixae Flamewreath (Court of Stars) on weeks with Grievous since you will have to focus less healing on yourself and heal your group members easier.
The elemental belt in combination with Echo of the Elements can do some serious damage on single targets if you are able to maintain the debuff provided from this belt. Optimal rotation for this is to wait to Lava Burst until there is 2.5 sec left on the belt debuff. Distance from the target also has an impact since the belt debuff is applied once the Lava Burst projectile hits the target.
The following is a list of trinkets that are useful in Mythic+ dungeons. All of these trinkets can be used to great effectiveness in the right situations but can be completely useless in others. Having a good mix of these trinkets will provide you with multiple combinations that excel in various situations.
This enables you to provide a shield to yourself or your allies to live through a burst of damage. The damage provided by the explosion of this is also decent to use as a DPS trinket.
A decent alternative to Ishkar’s to provide an absorb shield to deal with burst mechanics.
Just like in raiding, this trinket provides a big throughput of healing when people are consistently getting to low health. This is mostly a set and forget trinket during trash and can be useful during skittish weeks or against mobs that deal area of effect damage that is unavoidable.
The item level of this trinket makes it alright to use in M+ but not desirable due to the lack of utility it provides.
This is also true for Aman’Thul’s Vision.
The strongest single target DPS trinket available for us as Resto Shamans. It is definitely worth trying to pick up from DPS members who will likely not want it after a DHT run.
The second best single target DPS trinket available. The mana return isn’t too useful during dungeons but can help on Tyrannical bosses.
The on use effect of this trinket is great for burst AoE. Combo this with AG for insane healing at the same time.
Much like the Terminus Signaling Beacon, this provides massive AoE damage on demand. Using this with AG provides good healing output as well.
Tyrannical bosses at high enough levels will one shot you through all your DRs and health increases. This trinket directly counters those abilities when timed properly. The damage provided is negligible since the whole purpose of this trinket is to survive one spell cast from a boss.
Much like raiding (Raiding Stats Article), mastery is going to fall behind in high mythic+ dungeons. This is because most mechanics will likely one shot people without heavy damage reductions. There is also a lot of downtime in dungeons where mastery will have no use. Therefore we feel that it is better to go for versatility, critical strike and haste as they will impact both healing and damage throughput. Versatility has the added benefit of providing damage reduction which is incredibly valuable some weeks. Critical Strike is always good since one of your primary healing sources will be Healing Surge which can be easily crit capped with Tidal Waves. Haste is also a very valuable stat since it will allow you to dump your mana quicker with little punishment since you are able to drink after each pack. If you are looking to push as much damage as possible, look into pieces with versatility and haste as they are our highest DPS stats.
- The Amalgam of Souls
- Illysanna Ravencrest
- Smashspite the Hateful
- Save damage reductions for the knockback after each charge
- Lord Kur’talos Ravencrest
- Thrashbite the Scornful
- Kick the books that spawn using Wind Shear.
- Patrol Captain Gerdo
- Hex any adds that spawn from pillars.
- Talixae Flamewreath
- Advisor Melandrus
- Archdruid Glaidalis
- Instantly top the person who gets Grievous Tear.
- Lightning Surge Totem any adds that spawn.
- Shade of Xavius
- Warlord Parjesh
- Lady Hatecoil
- Use Lightning Surge totem on the adds.
- King Deepbeard
- Can use Gust of Wind on the boat to skip the trash to King Deepbeard.
- Wrath of Azshara
- Use cooldowns on Horn of Valor
- God-King Skovald
- Ymiron, the Fallen King
- Once skeletons spawn your tank will need a ton of healing. These adds cannot be CC’d.
- Keep Healing Rain on the Destructor Tentacles in phase 1 since the tank will need a ton of healing.
- Ularogg Cragshaper
- The intermission is the only healing intensive phase.
- Wear a DPS set for this boss.
- Dargrul the Underking
- Try to not CC the Molten Charskin unless it is low and you need the pillar it is about to walk into.
- Wear DPS gear and DPS the boss for most of the fight as the tank should be the only one taking damage.
- General Xakal
- Advisor Vandros
- Tirathon Saltheril
- Rotate cooldowns as needed.
- Use Lightning Surge Totem to stun adds if needed.
- Inquisitor Tormentorum
- Save cooldowns for the Mirror phase.
- Stand near one of the owl statues and instantly freeze the boss.
- DPS the boss as much as possible.
- Cordana Felsong
- On Wikket and Westfall Story use Lightning Surge Totem on any adds.
- Maiden of Virtue
- Use Wind Shear to kick the boss.
- Attumen the Huntsman
- The Curator
- Shade of Medivh
- Mana Devourer
- Viz’aduum the Watcher
- Zuraal the Ascended
- Wear DPS gear and burn the boss when he gets stunned.
- Keep Flame Shock up on all three targets.
- Viceroy Nezhar
- Rotate through cooldowns effectively to deal with the group damage caused by Naaru’s Lament.